Radio¶
Registers a Material Design Radio PseudoInstance which can be instantiated via PseudoInstance.new("Radio")
local Resources = require(game:GetService("ReplicatedStorage"):WaitForChild("Resources")) local PseudoInstance = Resources:LoadLibrary("PseudoInstance") local Radio = PseudoInstance.new("Radio")
Only Global ZIndexBehavior is officially supported.
Radio API¶
Radio inherits from PseudoInstance and SelectionController, so all properties, methods, and events of these can also be used on Checkboxes.
Radio:SetChecked¶
void Radio:SetChecked(boolean Checked = not self.Checked)
Sets the Checked
property and animates to the new state. Fires OnChecked
Fields¶
Wrapped Properties¶
Properties which access its top-level ImageButton:
Property | Type |
---|---|
AnchorPoint | Vector2 |
Name | string |
Parent | Instance |
Position | UDim2 |
LayoutOrder | int |
NextSelectionDown | Instance |
NextSelectionLeft | Instance |
NextSelectionRight | Instance |
NextSelectionUp | Instance |
ZIndex | int |
SelectionController Properties¶
Property | Type | Description |
---|---|---|
Checked | Boolean | Whether the Radio is Checked |
Disabled | Boolean | Whether the Radio is Disabled |
PrimaryColor3 | Color3 | The Color3 of the Radio when Checked |
Theme | Enumeration.MaterialTheme | "Dark" or "Light" colored frame when not Checked |
Events¶
Event | Description |
---|---|
OnChecked | Fires after the Checked property was changed |
Radio inherits from PseudoInstance¶
Example¶
Click here for the example place
Demo code:
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Resources = require(ReplicatedStorage:WaitForChild("Resources")) local Color = Resources:LoadLibrary("Color") local PseudoInstance = Resources:LoadLibrary("PseudoInstance") local LocalPlayer repeat LocalPlayer = Players.LocalPlayer until LocalPlayer or not wait() local PlayerGui repeat PlayerGui = LocalPlayer:FindFirstChildOfClass("PlayerGui") until PlayerGui or not wait() local Screen = Instance.new("ScreenGui", PlayerGui) local Frame = Instance.new("Frame", Screen) Frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) Frame.BorderSizePixel = 0 Frame.Size = UDim2.new(1, 0, 1, 0) local Template = PseudoInstance.new("Radio") Template.AnchorPoint = Vector2.new(0.5, 0.5) Template.Theme = "Dark" local RadioGroup = PseudoInstance.new("RadioGroup") local Choice1 = Template:Clone() Choice1.PrimaryColor3 = Color.Red[500] Choice1.Position = UDim2.new(0.5, 0, 0.5, -32) Choice1.Parent = Frame local Choice2 = Template:Clone() Choice2.PrimaryColor3 = Color.Yellow[500] Choice2.Position = UDim2.new(0.5, 0, 0.5, 0) Choice2.Parent = Frame local Choice3 = Template:Clone() Choice3.PrimaryColor3 = Color.Green[500] Choice3.Position = UDim2.new(0.5, 0, 0.5, 32) Choice3.Parent = Frame RadioGroup:Add(Choice1, "Apples") RadioGroup:Add(Choice2, "Bananas") RadioGroup:Add(Choice3, "Carrots") RadioGroup.SelectionChanged:Connect(print)